As long as you stay within range of the camera I had no trouble bending down, looking under desks or walking a couple steps to peer outside of the cubicle and down the corridors or leaning over partitions and kitchen counter-tops. Having said that, Job Simulator is one of the few PSVR titles that feels more room scale than the others as it plays best when standing. Tracking performanceĪdapted from the original room scale HTC Vive release, Job Simulator for the PlayStation VR has been modified to fit a more 180-degree experience due to the limited tracking of the PlayStation VR camera. Making soup? Throw whatever you like in the pot and see the resulting can label proudly read "Cockroach and Cookie Soup". Of course you could carry out the tasks exactly as you’re told but it’s much more fun to test the boundaries, wreaking havoc in the various simulations by seeing how many different ways you can interact with the environment and how many approaches the developers have planned for. Need to ‘burn’ a music CD? Toss it on the grill or pop it in the toaster. The games main campaign has you performing office duties, making meals for customers, fixing cars and serving customers, but exactly how you choose to complete the individual tasks is mostly up to you. The core situations may seem mundane but it’s the play that these robots put on along with their misunderstandings of these common practices that make the experience work. Played out routinely, each scenario will last approx 30 mins to an hour as you're asked to complete a series of challenges while genuinely funny interactions and dialogue from the robots keeps you entertained. You’ll soon be so confident in your actions that you’ll be holding something in one hand and performing another task in the other. After just a few minutes you'll be frisbeeing CD's across the room, juggling stress balls, throwing objects at a colleagues basketball hoop-topped rubbish bin, catching toast as it launches from the toaster and making disgusting multi-layered sandwiches with ease. Using just the trigger button in conjunction with the motion and positional tracking of two Move controllers, Job Simulator is an incredibly immersive and responsive virtual sandbox in which you interact with nearby objects by reaching out at them and pressing the trigger button to pick up and hold items. All the objects in the virtual world respond as you'd expect and operate similarly to how you would use them in real life, giving you the freedom a conventional 2D game can't such as opening a drawer, cracking an egg or pulling a garage door chain. You arrive at the foyer of a ‘Job Museum’ and are greeted by the museum curator who offers you the opportunity to take part in 1 of 4 different job simulations - Office Worker, Gourmet Chef, Auto Mechanic or Store Clerk. However, this is no SkyNet - as this is also a future in which certain details of human history have been lost or bizarrely misconstrued and this is where Job Simulator’s strengths are played out. The game takes place in a jobless future overrun by robots - robots with CRT monitors for heads and deadpan, almost expressionless faces. Job Simulator: The 2050 Archives, developed and published by Owlchemy Labs, is a simulation/sandbox game in which you use the PlayStation Move controllers to interact with the virtual world.
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