![]() This should make it easier to jump back into a chapter and locate what you're looking for on the way to 100% game completion. In this remake, you can better track what you've found-and what you're still missing-in each chapter. The Last of Us has lots of collectibles, including Firefly pendants, comic books, and more. You'll still want to collect all of the game's collectibles, hear all of Ellie's jokes, and perform a number of gameplay-specific feats. There are no Trophies tied to the game's permadeath or speedrun modes, so you can ignore them and still earn the Platinum if you wish. Other than that, the list is as you'd expect it if you've played before, including the partition between the base game and the standalone Ellie-centric prequel chapter, Left Behind. This comes as part of an apparently concerted effort on Sony's part to remove such Trophies from its games to allow more players to strive for and achieve Platinum Trophies, the reward for completing a game's Trophy list. The Trophy list for The Last of Us Part I is slightly different than the original game, with the biggest difference being the absence of difficulty-related Trophies. Generally, I've found the difference between 4k and 1440p to be negligible, so I always end up going with the higher framerate, but this is something you'll want to tweak according to your preferences. Still, you get the guaranteed 4K resolution without upscaling. ![]() This plays the game in 4K at 40 frames per second, which is smoother than the game's original 30fps, but not quite as smooth as what's offered in performance mode. Fidelity: Favor resolution over framerate.This sticks to a steady 60 frames per second and allows the resolution to move between 4K and 1440p as on-screen action demands. Performance: Balanced resolution and framerate.It's up to you to choose which one is active, and you can switch between them at will. The Last of Us Part I includes two display modes for 4K TVs. Overall challenge difficulty - Very light, light, moderate, hard, survivor, and Grounded (available after completing the game once)Įach of these categories has six different options on its own continuum, meaning if you want enemies to go down fast but stealth to be much harder to execute, for example, you can tweak it to your preferred mix.In addition to the dozens of accessibility options, the game's difficulty can now be customized, much like the sequel, across a variety of categories. In total, there are more than 60 accessibility options that can be enabled if you so choose. Within each category, you'll find a wide range of options to change the way the game plays to suit your wants or needs, such as button presses versus holds, camera assistance, colorblind mode, HUD customization, motion blur, an ability to completely skip puzzle sections, an invisibility toggle, and ways to alter the AI behavior, such as preventing enemies from flanking you or making it so your allies can't be grabbed by enemies. You can read more about The Last of Us Part 1 accessibility options here. The full gamut of options is split into several categories: In many cases, these are new features that weren't there in the game's original release. Like The Last of Us Part II and many other first-party games, PlayStation has put an emphasis on including a bevy of accessibility features in The Last of Us Remake. Those playing in speedrun mode can compare their best times with friends and receive official tips from within the PS5's Card feature, accessed when pressing the PlayStation button while the game is in-progress. Speedrun mode is another new feature that will allow you to submit times for others to try and surpass. ![]() Note that this mode also disables manual saves, and quitting to the menu or closing the game will count as a death. If you play using permadeath, you can elect the game to revert back to either the very beginning, the beginning of an act (2-3 hours), or the beginning of a chapter (30-60 minutes). However, there's some flexibility in deciding how much progress you lose upon death. Permadeath mode is pretty much what it sounds like: If you die at any point in the roughly 12- to 15-hour story, the game resets. The Last of Us Part I includes two new optional and challenging modes for players who want to experience the game in new ways. ![]() Now Playing: The Last Of Us PS5 - Is It Worth It? New game modes By clicking 'enter', you agree to GameSpot's
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